package org.blim.blackdawn.model;

import org.blim.blackdawn.shader.Shader;

public class PointLight implements Model {

	public float[] mColor;
	
	public PointLight(float[] color) {
		this.mColor = color;
	}
	
	@Override
	public Shader<?> getShader() {
		return null;
	}
	
}
